Extended Rules for Diablerie By David S. Kaplan (solkap@erols.com) From:http://php.indiana.edu/~adashiel/wod/vamp/ Gaining Derangements Just as a victim of Diablerie may impart her vampiric powers to the Diabolist, so to may her life essence impart her inherent madness. If the victim of Diablerie has a permanent Derangement, such as is the case with Malkavians, the attacker must roll a straight Willpower with a difficulty of 6 plus the difference in generation between the Diabolist and the victim. If failed, the attacker gains one permanent Derangement, chosen randomly. If successful, the attacker has overcome the Derangement and is unaffected by the victim's insanity. Gaining Clan Weaknesses Since the very unlife essence of the victim is transfered into the Diabolist, so is the victim's inherent personality and weaknesses. Proceeding the Diableri of a more powerful vampire, the attacker must make a straight Willpower roll against a difficulty of 4 plus the difference in generation between the Diabolist and the deceased. If failed, the attacker gains the victim's clan weakness for a numer of weeks equal to his Willpower. This weakness manifests as a strong, sometimes overpowering urge. These weaknesses imparted may not be as intense as normal. For example, a Kindred who recently Diablerized a Toreador may be drawn to particularly interesting stimulie, while one who recently Diablerized a Brujah may become somewhat irritable and impulsive. <--KittyH addition--> Chance to inherit Disciplnes of target. Roll Willpower 10 - every dot target has in discipline. Will only recieve one dot. Is not considered a clan disciplin unless ST decides otherwise. (maybe if a great deal of 10s are rolled.) If target has more points in a disciple that vampire who diablerizes has there is a chance to raise it one point. First the number of dots you have is subtracted from what they have. Than what is left is subtarcted from 10 for the willpower difficulty. 9For example, Jack diablorizes Jennifer the Tremer. She has 4 points in dominate, and he has 2. Jack subtracts his two from her 4 leaveing 2 points. This he subtracts from 10, 10-2=8. He than rolls a 9 on his willpower roll. Jack gets to raise his dominate by one dot. If he had rolled a 7 or lower nothing would have happened.) ALL of the ABOVE can only happen if the target has a better generation than yourself.