MELEE WEAPONS

Hit Mod refers to a hit modifier that the weapon receives for being graceful, awkward, deadly, etc. If the first number is a + then that means that it will be added to the character’s roll when determining if a solid hit has been made. If the number is a – then it will be taken from the character’s roll when determining is a glancing blow has been made. The second number indicates how many numbers are changed when a solid hit is made. For example, if the number is a 2 then all 1s and 2s are changed to 6s when a solid hit is scored. If there is simply a – with no number in any space then that means there is nothing.)

Tiny (+1D to hit in close quarters; can’t be used at reach distance)
WEAPONS RANGE(ft)SPEEDHIT MODDAMAGE
Brass Knuckles 0 (B)*real damage
Cestus, Small 1 +5/1 (S/P)1D
Dagger -/5/10 2 +5/1 (P)1D+1
Dagger, Punching (Katar) 2 /2 (P)1D
Dargo -/-/5 3 +5/1 (P)1D+1*x2 pd
Gauntlet 0 (B)*real damage
Gauntlet, Spiked 1 (B/P)+2
Kama, halfling 2 (S)1D
Knife -/5/10 2 (S/P)1D+1
Kukri 3 +10/1 (S/CH)1D
Mangosh -/-/5 2 +15*only parry/1(P)1D
Nunchaku, halfling 1 (B)1D
Siangham, halfling 2 (P)1D
Stiletto -/5/10 2 +5/1 (P)+2*neg. armor
*x2 pd: when pulling free the weapon it inflicts double damage
Small (+2 to hit in close quarters; -2 to hit and speed at reach distance)
WEAPONS RANGESPEEDHIT MODDAMAGE
Axe, throwing -/5/10 3 (CH)2D
Cestus, Large 2 +5/2 (S/P)2D
Hammer, light 5/10/20 3 (B)1D+1
Handaxe 4 /2 (CH)2D
Kama 3 (S)1D+2
Lance, light 3 /2 (P)2D
Mace, light 4 (B)2D+1
Nunchaku 2 (B)1D+2
Pick, light 3 /3 (P)1D+1
Sap 2 (B)2D*subdual
Siangham 3 (P)1D+2
Sword breaker 4 +5*only parry/1 (P/S)2D*1 per D
Sword, short 3 +5/1 (P)2D
Sickle 4 (S)2D
Wakizashi 3 +5/1 (S)2D
*1 per D: means damaged sword’s grade is lowered by 1 for every D in damage
Medium (-2 to hit and speed in close quarters; -1 to hit at reach distance)
WEAPONS RANGESPEEDHIT MODDAMAGE
Battleaxe 6 /2 (CH)3D
Branchillan 6 +5/1 (S)2D+2*see L
Broadsword 5 (S)3D
Club -/5/10 4 (B)2D
Falcata 6 /2 (S/CH)3D+1
Flail, light 6 (B)3D
Halfspear 10/15/20 4 /2 (P)2D
Katana 5 +10/2 (S)3D
Lance, heavy 6 /2 (P)3D
Longsword 5 +5/1 (S)2D+2
Mace, heavy 6 (B)3D
Morning star 6 (B/P)2D+2
Pick, heavy 5 /3 (P)2D
Rapier 3 +10/1 (P)2D
Raissal 2 +10/1 (S)2D+1
Scimitar/Shamshir/Saber 4 +10/1 (S)2D+1
Sword, bastard 6 +5/1 (S)3D/3D+2
Trident -/5/10 5 -5/1 (P)2D+2
Waraxe, dwarven 7 /2 (CH)3D+2
Warhammer 5 /2 (B)2D+2
Whip, cat of nine tails 4 (S)1D+2*subdual
*see L: check large weapons for the alternate use of the branchillan
Large (+3 to speed at reach distance; can’t be used in close quarters)
WEAPONS RANGESPEEDHIT MODDAMAGE
Branchillan 12/-/- 9 (S)2D+2*see M
Claymore, two handed 10 (S)4D+2
Chain, spiked 9 -5/1 (P)3D+2*ex att
Falchion 8 +10/1 (S)3D+2
Flail, heavy 10 +5/1 (B)4D
Flamberge 10 /2 (S)4D+1
Glaive 8 /2 (S)4D
Greataxe 12 -5/2 (CH)5D
Greatclub 9 (B)4D
Greatsword 10 +5/1 (S)4D+1
Guisarme 9 /2 (S)3D+2
Halberd 10 /2 (P/CH)4D
Longspear 6 /2 (P)3D
No-Dachi 8 +5/2 (S)4D
Partisan 8 +5/1 (P)4D
Quarterstaff 5 (B)2D*ex att
Ranseur 7 /2 (P)3D+1
Scythe 9 /3 (S/P)3D+2
Shortspear 5/10/20 6 /2 (P)2D+2
Sword, two-bladed 7 +5/1 (S)3D*ex att
Urgrosh, dwarven 13 /2 (P/CH)3D*ex att
Whip 15/-/- 6 +5/1 (S)1D*subdual
Whip, spiked 12/-/- 8 (S/P)2D
*ex att: extra attack every round
*see M: check medium weapons for the alternate use of the branchillan


MISSILE WEAPONS

All armor is only half effective against firearms. All thrown weapons receive +1D to damage at long range. At medium range they receive +2D damage or the character’s full strength, which ever is lower. At short range they receive a bonus to damage equal to the character’s full strength.

Tiny
WEAPONS RANGE SPEEDHIT MOD DAMAGE
Crossbow, hand 20/40/60 0/1 +5/1 (P)3D*see ammo
Dagger, Throwing10/20/30 1 (P)1D
Shuriken 15/25/35 1 +5/1 (P)+2

Small
WEAPONS RANGE SPEEDHIT MOD DAMAGE
Boomerang 20/40/80 3 (B)+2
Boomerang, Bladed 10/15/30 4 -5/1 (S)1D
Chakram 50/70/150 3 +10/1 (S)1D
Crossbow, light 60/120/180 1/1 +5/1 (P)4D*see ammo
Dart 10/15/20 2 (P)1D+1
Pistol, light -/15/30 1/3 -5/1 (P)4D
Sling 10/20/30 1/0 *see ammo

Medium
WEAPONS RANGE SPEEDHIT MOD DAMAGE
Crossbow, medium 80/160/180 2/2 +5/1 (P)5D*see ammo
Crossbow, repeating 20/40/60 1/2(holds 6) -10/1 (P)4D*1D of extra shots
Javelin 10/20/30 4 (P)2D
Pistol, medium -/30/60 1/4 -5/1 (P)6D
Pistol, double -/30/60 1/4&4 -5/1 (P)6D*extra shot
Shortbow +20 3/0 /2 *see ammo
Shortbow, composite +30 3/0 /2 *see ammo
Shortbow, strength +40 5/0 /2 *as throwing*see ammo
Sling, staff 20/40/60 2/1 +5/1*see ammo

Large
WEAPONS RANGE SPEEDHIT MOD DAMAGE
Blunderbuss 5/10/20 6/5 -5/1 (P)6D*10x20area
Crossbow, double80/160/180 3/2&2 /1 (P)5D*see ammo
Crossbow, heavy 100/210/330 3/4 +5/1 (P)7D*see ammo
Longbow +40 4/0 /2 *see ammo
Longbow, composite +60 4/0 /2 *see ammo
Longbow, strength +80 6/0 /2 *as throwing*see ammo
Musket 30/90/160 4/4 /1 (P)9D
Pistol, heavy 5/50/70 2/4 -10/1 (P)8D

Ammunition
WEAPONS RANGE SPEEDHIT MOD DAMAGE
Arrow, Fire 5/50/120 4D*fire damage
Arrow, Flight 40/100/170 4D
Arrow, Sheaf 10/60/140 5D
Arrow, Signal 30/110/150 -5/2 3D
Arrow, Stonebiter5/40/100 5D
Arrow, Malbird 5/30/70 -5/2 6D
Arrow, Woodbiter 10/60/140 4D
Arrow, Weighted 5/50/120 4D*unaffected by strength
Bolt *see crossbows No change
Bolt, crossed *see crossbows +1D*never recoverable
Bolt, piercing *see crossbows -1D*negates armor
Sling bullet *see sling or sling staff (P)4D
Sling stone *see sling or sling staff (B)2D